Ro-sham-bo-fu Basics
Ro-sham-bo-fu
Ro-sham-bo-fu is the classic rock, paper, scissors, game with a new twist.
When the game starts each player has one of three choices, rock, paper, or scissors, but to complicate things you also get advice from your sensei. If you follow sensei’s advice you will get a bonus, even if you lose. If you disregard sensei’s advice you will either win, or lose, but not get the bonus.
Now you may wonder why you would ever disregard sensei’s advice, here is why, and where strategy comes into play.
The winner of the game is decided by who has the most stripes on their belt at the end of the game. During each round there is a prize, and a bonus.
Let’s suppose the prize is 3 belt stripes. Now suppose sensei says you will get a Bonus of 2 belt stripes if you do not use Paper. That gives you a choice of either Rock, or Scissors, if you follow sensei’s advice. You might think you should pick Rock, since Rock beats Scissors, but what if your opponent disregards sensei’s advice and picks paper? He will win the main prize of 3 stripes and you will only win the 2 Bonus stripes.
If you both follow sensei’s advice the winner will win 5 stripes, and the loser will only get the 2 bonus stripes.
If you both disregard sensei’s advice the winner will win the prize and the loser will get nothing.
There’s more to it, but it’s complicated to explain all the possible outcomes. As you can see, it is a game of strategy. Easy to learn, but difficult to master. There is also a timer which keeps the game moving and some funny graphics.
Graphics: 5/5
Sound: 5/5
Ease of Gameplay: 5/5